- Chronicles Medieval army progression connects recruitment, combat experience, promotions, and upkeep.
- Levy units provide an affordable starting force and can progress from tier 1 to tier 5.
- Household units offer stronger equipment and higher ceilings, but require castles and greater investment.
- Mercenaries fill faction weaknesses while demanding careful management of recruitment costs and morale.
- Army growth eventually reaches up to 10 unit slots and larger troop counts per unit.
Chronicles Medieval army progression foundations
Chronicles Medieval army progression is built around permanent units rather than disposable individual soldiers. Each unit appears as one entry in the army overview, yet its members fight as separate troops on the battlefield. This structure makes every recruitment and promotion decision meaningful: you are developing a named formation with a role, category, troop count, equipment profile, and progression path.
The three main unit categories are Levy, Household, and Mercenary. Each category has its own progression tree, and the trees are shaped by faction identity. English forces emphasize skilled bowmen, French forces are associated with powerful cavalry, and Holy Roman Empire forces favor durable melee infantry.
The system is designed around the military conditions of the Late Middle Ages. Armies are assembled through regional obligations, noble household forces, and paid soldiers rather than through a single standardized standing army. As a result, recruitment locations, alliances, finances, and local culture all influence the force available to a commander.
| Unit category | Typical starting tier | Typical maximum tier | Main purpose |
|---|---|---|---|
| Levy | Tier 1 | Tier 5 | Affordable early army and dependable foundation |
| Mercenary | Tier 3 | Tier 7 | Flexible reinforcement for faction weaknesses |
| Household | Tier 4 | Tier 8–9 | Elite line with stronger training and equipment |
Levy
- Accessible during the opening phase
- Recruited primarily at settlements
- Lower tier ceiling but manageable upkeep
Mercenary
- Useful for covering missing roles
- Available outside its home culture
- Expensive and more morale-sensitive
Household
- Better-trained troops with advanced equipment
- Recruited at castles
- High progression potential and upkeep
Treat the three categories as complementary rather than strictly superior. A balanced army can protect your finances while giving you access to melee, ranged, infantry, and cavalry roles.
For a deeper official overview, read Dev Diary #4: At Your Command, which explains the army management systems and progression structure.
Recruitment and replenishment routes
Recruitment begins with quartermasters located throughout the Exploration Map. Settlements and castles are the most important places to check because they provide access to different unit categories, troop pools, and replenishment options.
Levy units typically appear at settlements. Settlement size can affect which tiers become available, allowing larger settlements to offer more advanced recruits. Household units are recruited at castles, where functional buildings such as barracks, stables, and blacksmiths influence which roles and tiers may appear.
Culture is another major factor. Levy and Household recruits generally match the culture of the region where they are offered. Mercenaries work differently: they appear abroad, allowing a commander to recruit soldiers from outside the local culture. This creates a practical way to add foreign archers, cavalry, or infantry to an otherwise specialized army.
| Location | Common access | Factors affecting offers |
|---|---|---|
| Settlement | Levy units and Levy replenishment | Settlement size, regional culture, prosperity |
| Castle | Household units and Household replenishment | Barracks, stables, blacksmith, culture |
| Various locations | Mercenary units and Mercenary replenishment | Location, renown, available troop pool |
| Quartermaster | Recruitment inspection and troop recovery | Current local availability and category |
Recruitment and replenishment are separate decisions. Adding a new unit expands your army’s composition and may increase its maximum strength. Replenishing an existing unit restores troop numbers after losses. Newly acquired units are usually below their maximum troop count, so a recruitment trip may need to include a second visit for reinforcement.
Replenishment resources are category-specific. Levy resources restore Levy units, Household resources restore Household units, and Mercenary resources restore Mercenary units. These resources are type-agnostic within their category, meaning they can support units regardless of culture, role, or tier. However, the cost per troop changes according to the unit receiving the soldiers.
Inspect the local quartermaster
Check the available units, current troop counts, and category-specific replenishment resources before committing funds.
Match recruits to your army plan
Choose Levy for an affordable foundation, Household for advanced formations, or Mercenaries to cover a missing battlefield role.
Review the total cost
Account for recruitment, equipment, horses where applicable, and future upkeep instead of judging a unit by its tier alone.
Replenish before the next major fight
Use matching troop resources to restore damaged units and avoid entering battle with an incomplete formation.
Recruitment offers are limited. Other commanders can reduce the available pool, and offers reset globally every in-game week. If a location lacks the unit you need, passing time or visiting another settlement may be more efficient than waiting in place.
Tier trees, experience, and promotions
Every node in a unit’s progression tree represents a troop type. Tiers range from 1, the least powerful level, to 10, the highest power tier. Tier is determined by several elements working together: unit category, battlefield role, equipment, and combat statistics.
A fully upgraded Levy unit can still challenge a low-tier Household unit because tier is not the only factor in a battle. Cohesion, troop count, armor, weapons, and formation behavior all influence battlefield performance. This makes a well-maintained lower-tier formation useful while your economy and commander development are still growing.
Units gain experience primarily by participating in battles. Performance affects the amount earned. Units that remain passive receive less experience, while formations that inflict losses and endure casualties gain more opportunities to progress. Once a unit reaches its experience requirement, it becomes eligible for promotion.
| Progression factor | Effect on the unit |
|---|---|
| Experience | Unlocks eligibility for the next promotion |
| Category | Sets the unit’s general tier range and cost profile |
| Role | Defines melee/ranged and infantry/cavalry development |
| Equipment | Changes armor, weapons, ammunition, and battlefield output |
| Cohesion | Influences formation tightness, responsiveness, and resistance |
| Troop count | Affects immediate strength and promotion expense |
Promotion costs depend on category, current tier, destination role, and the number of troops in the unit. Melee and ranged infantry use different amounts of arms and armor. Cavalry also requires horses. Household promotions cost more than comparable Levy or Mercenary upgrades, while advanced units generally create higher upkeep demands.
At progression forks, you may preserve a unit’s existing role, specialize its weapons, or change its battlefield function. An infantry unit can potentially develop toward cavalry, while a melee formation may move toward a ranged role where the tree allows it. These choices are more than statistical upgrades because they change how the formation contributes to the army.
The English Household Foot Serjeant provides a clear example of role specialization. At tier 6, it can become a Sword Serjeant, maintaining a similar purpose with improved equipment and statistics, or a Bill Serjeant, which uses heavier armor and a bill polearm to improve its ability to deal with cavalry.
Promote units when the upgrade supports your complete army plan. A stronger formation is valuable, but an expensive promotion can strain upkeep if several units are upgraded at once.
Army size, cohesion, and morale management
Individual unit progression is only one part of army development. Commander skill can unlock up to 10 unit slots, increasing the number of formations you can field. Units can also grow to larger maximum troop counts, reaching approximately double their starting size. The long-term goal is an army with varied categories and roles, potentially placing about 100 troops in each unit.
Army size must remain connected to logistics. A larger force requires more money and food, and advanced troops create greater upkeep pressure. An army that looks powerful on the campaign map may become a liability if its commander cannot maintain full payments and supplies.
Cohesion represents training, organization, and leadership. Units with higher cohesion can maintain tighter formations, respond to commands more quickly, and hold their ground more effectively against cavalry charges and infantry pressure. This makes cohesion an important distinction between raw Levy formations and better-trained Household troops.
Morale operates both on and off the battlefield. It carries into combat, changes as the battle develops, and remains relevant after the fight. Troops can move through morale brackets from Confident to Concerned, Wavering, and Broken. Desertion does not occur in the Confident bracket, but it becomes a growing risk as morale declines.
| Army concern | What causes pressure | Practical response |
|---|---|---|
| Troop count | Battle losses and incomplete recruitment | Visit quartermasters and use matching replenishment resources |
| Upkeep | Large forces, advanced tiers, expensive categories | Expand gradually and reserve funds for maintenance |
| Cohesion | Lower training and weaker organization | Develop stronger unit lines and use experienced formations |
| Morale | Missing pay, insufficient food, poor battle results | Maintain upkeep and seek decisive victories |
| Availability | Limited local pools and competing commanders | Rotate locations or wait for the weekly reset |
Morale is especially important for Mercenaries because their morale is more easily affected than that of the Household line. This does not make Mercenaries a poor choice; it means they require more consistent financial and logistical support.
Do not expand every unit slot immediately. A smaller force with full troop counts, stable morale, and reliable upkeep can be more useful than a larger army that is underpaid and understrength.
Army progression checklist and planning routine
A strong progression routine balances three goals: maintaining current combat power, unlocking better troop types, and preserving enough resources to keep the army together. Use battles to generate experience, but do not let promotion costs prevent replenishment or food and pay.
The following checklist works well as a general campaign routine:
Army Progression Checklist:
- Inspect quartermasters at settlements and castles before major campaigns
- Keep each unit supplied with its matching replenishment resource
- Compare promotion costs with available arms, armor, and horse resources
- Use Mercenaries to cover clear gaps instead of duplicating existing roles
- Monitor troop morale, food, pay, cohesion, and current troop counts
When planning a new army, start with battlefield coverage rather than chasing the highest visible tier. A formation of melee infantry can anchor the line, ranged troops can apply pressure from behind, and cavalry can provide mobility or a response to exposed flanks. The best combination depends on the faction tree, the local recruitment pool, and the resources available to you.
| Planning stage | Recommended question | Desired result |
|---|---|---|
| Foundation | Which affordable units can hold the line? | Stable early army |
| Coverage | Which role is missing from the current roster? | Targeted recruitment |
| Promotion | Can the army afford the next upgrade and its upkeep? | Sustainable power increase |
| Expansion | Will another slot improve the force or dilute resources? | Controlled army growth |
| Maintenance | Are food, pay, morale, and troop counts stable? | Reliable campaign readiness |
Use the steps below after every major battle:
Assess losses
Identify which units lost the most troops and whether their current role still fits the army’s needs.
Restore the force
Replenish damaged formations before spending heavily on new units or promotions.
Spend experience carefully
Promote units that improve coverage, survivability, or a planned specialization.
Recalculate upkeep
Confirm that the upgraded roster can be fed and paid through the next campaign phase.
A useful rule is to maintain a core line of reliable units while using one or two flexible slots for experimentation. Mercenary archers can strengthen a French army’s ranged capability, while French Mercenary cavalry can give a Holy Roman Empire army a stronger mounted vanguard. These combinations allow faction identity to remain important without making it restrictive.
Choose promotions and recruits based on the threats you expect to face. A role-specific upgrade, such as anti-cavalry polearms, can be more valuable than a generic increase in tier.
Q: What are the main categories in Chronicles Medieval army progression?
The main categories are Levy, Household, and Mercenary. Levy units usually form the affordable early foundation, Household units provide stronger trained formations, and Mercenaries help cover faction weaknesses.
Q: How do units gain experience and unlock promotions?
Units gain experience primarily by participating in battles. Performance matters, with active formations generally receiving more experience than units that remain passive. After meeting the required threshold, a unit can be promoted.
Q: Where should I recruit Levy and Household units?
Levy units are typically recruited at settlements, while Household units must be recruited at castles. Local culture and functional buildings influence which roles and tiers become available.
Q: Why can morale cause units to leave the army?
Morale falls when troops are not properly paid or supplied with food, and poor morale can lead to desertion. Keeping upkeep fully funded and achieving strong battlefield results helps maintain morale.