Chronicles: Medieval Wiki
Command armies, fight in large-scale medieval battles, build castles, make political choices, and forge your legacy in a dynamic Hundred Years' War sandbox.
Chronicles Medieval Wiki Guides
Everything you need to track the release, master combat, build armies, and run Chronicles Medieval on your PC
Latest Updates
Discover the newest guides, tips, and content
Chronicles Medieval announcement trailer: 2026 Trailer Guide
Explore the Chronicles Medieval announcement trailer, its story themes, sandbox systems, combat direction, and confirmed 2026 release details.
Chronicles Medieval feudal system: Strategy Guide Tips
Learn how to approach the Chronicles Medieval feudal system through armies, diplomacy, economy, exploration, and castle development.
Chronicles Medieval 2027: Combat & Sandbox Guide
Explore Chronicles Medieval 2027 with a practical guide to combat, armies, exploration, diplomacy, crafting, and Early Access systems.
Chronicles Medieval map: Campaign Map Tips & Routes
Learn how to read the Chronicles Medieval map, plan campaign routes, use fog of war, and prepare for settlements, armies, and quests.
Chronicles Medieval xbox: Platform Status & Setup Guide
Check the latest Chronicles Medieval xbox platform status, confirmed features, PC requirements, and practical steps for following its release.
Chronicles Medieval beta test: 2026 Status & Access Guide
Track the Chronicles Medieval beta test status, confirmed release plans, official access channels, and practical ways to prepare in 2026.
Chronicles Medieval coop: Campaign Plans & Battle Setup
Learn what Chronicles Medieval coop currently supports, how custom battles work, and what the developer has said about campaign multiplayer.
Chronicles Medieval multiplayer: Co-op Setup Guide
Learn what Chronicles: Medieval multiplayer currently confirms, how online co-op fits its sandbox systems, and how to prepare for cooperative play.
Chronicles Medieval gameplay: Battle & Campaign Tips
Learn how Chronicles Medieval gameplay combines real-time orders, formations, cavalry tactics, campaign exploration, and character progression.
Chronicles Medieval release date: 2026 Launch Status
Track the Chronicles Medieval release date, Early Access status, confirmed features, and the best official channels for launch updates.
Chronicles Medieval character creation: Step-by-Step Guide
Plan your Chronicles Medieval character with a practical creation guide covering role, attributes, appearance, equipment, and early progression.
Chronicles Medieval how many players: Co-op Setup Guide
Find out how many players Chronicles: Medieval supports, what is confirmed about solo and online co-op, and how to prepare for group play.
Chronicles Medieval Release Date and Platforms
Chronicles Medieval is an open-world medieval sandbox RPG from Raw Power Games. The first playable commercial release is planned through Steam Early Access on PC, with development continuing through player feedback before the broader platform rollout.
- Release
- Early 2027
- Status
- Early Access
PC is the confirmed launch platform for the initial Early Access release on Steam.
- Release
- Live Now
- Status
- Wishlist Available
Chronicles Medieval already has an official Steam store page ahead of its Early Access launch.
Consoles
- Release
- To Be Announced
- Status
- Planned
Console versions are planned after the PC release, but specific consoles and launch dates have not been announced yet.
How Chronicles Medieval Gameplay Works
Chronicles Medieval combines third-person action RPG gameplay with army leadership and large-scale medieval conflict. Players can explore the world, improve their character, recruit troops, engage in diplomacy, participate in sieges, and eventually influence wars involving much larger forces.
Open-World Exploration
Travel through a medieval sandbox where settlements, factions, armies, and conflicts form part of the wider campaign.
Third-Person Melee Combat
Fight directly as your character using skill-based medieval action combat rather than controlling battles only from a strategic map.
Character Progression
Develop your character from an unknown figure into someone capable of gaining influence, commanding soldiers, and shaping larger conflicts.
Army Leadership
Recruit and develop troops, organize military forces, and lead soldiers into increasingly large engagements.
Sieges and Large Battles
Take part in warfare that expands beyond small encounters into assaults, sieges, and battles involving organized armies.
Diplomacy and Influence
Political relationships and diplomacy complement battlefield strength, giving players additional ways to affect the sandbox.
Chronicles Medieval Beginner Progression
Chronicles Medieval is structured around gradual growth rather than beginning as a powerful ruler. Early play focuses on establishing yourself through exploration and combat before recruiting soldiers, developing an army, and becoming involved in larger political and military struggles.
Establish Your Character
Begin as an unknown character and explore the sandbox while learning the core movement, combat, and progression systems.
Fight Smaller Encounters
Take part in early skirmishes and personal combat before attempting to lead substantial military forces.
Build Renown and Resources
Increase your standing and gather the resources needed to support recruitment and continued progression.
Recruit Your First Troops
Begin forming a military force by recruiting units whose costs, roles, and long-term development must be managed.
Develop Your Army
Keep experienced soldiers alive, promote eligible troops, manage upkeep and morale, and expand into stronger unit types.
Enter Larger Conflicts
Use your growing military and political influence to participate in larger battles, sieges, diplomacy, and faction-level warfare.
Commander Tips
- Personal combat skill matters early, so invest time in learning blocking, positioning, and timing before recruiting large forces.
- Renown and resources gate army growth, treat them as long-term projects rather than one-time goals.
- Veteran troops carry accumulated progression, keeping experienced soldiers alive is more valuable than replacing them with fresh recruits.
- Diplomacy and warfare are connected systems, political choices can open or close military opportunities.
Chronicles Medieval Troop Tiers and Progression
Army progression is built around developing soldiers rather than treating every recruit as interchangeable. Units can gain experience and advance through tiers, while commanders must also consider recruitment cost, upkeep, morale, specialization, and the value of keeping veteran troops alive.
Levy Units
Tier 1-10 ProgressionBattlefield Role
Core troops that develop through battlefield experience and promotion.
Progression
Gain experience, become eligible for promotion, and advance into more capable or specialized units.
Management
Recruitment cost, upkeep, morale, experience, and survival all affect their long-term value.
Household Units
Tier 1-10 ProgressionBattlefield Role
A more permanent part of the commander’s growing military force.
Progression
Developed through experience and promotion as the army becomes stronger, tied to your military household.
Management
Maintaining experienced Household troops requires balancing effectiveness against ongoing army costs.
Mercenary Units
Integrated Tier SystemBattlefield Role
Provide additional military capability and specialized manpower when available.
Progression
Hired rather than developed solely through normal levy recruitment, used alongside your other forces.
Management
Their usefulness must be weighed against recruitment and upkeep expenses.
Experience and Promotions
Tiers 1-10Battlefield Role
Transforms surviving troops into increasingly valuable veterans.
Progression
Battlefield experience enables promotion paths toward stronger and more specialized troop types.
Management
Losing experienced soldiers can remove significant accumulated progression from an army.
Army Economy and Morale
All Troop TiersBattlefield Role
Limits how quickly and sustainably a player can build a large army.
Progression
Stronger forces require continued investment rather than progression through combat alone.
Management
Recruitment cost, upkeep, morale, promotions, and army size must be managed together.
Chronicles Medieval Combat and Battles
Battles in Chronicles Medieval are designed around two connected roles: warrior and commander. Players can personally enter melee combat while issuing orders to infantry, cavalry, and ranged troops, repositioning formations and reacting to morale changes as the battle develops.
Personal Melee Combat
Players fight directly alongside their soldiers instead of controlling battles only from a strategy interface. Close-range combat includes medieval weapons, blocking, positioning, mounted encounters, and fighting within large formations.
Army Command
You can command troops while remaining physically present on the battlefield. Orders allow units to move, hold positions, attack enemies, and respond to changing battlefield conditions.
Infantry Formations
Infantry can be organized and deployed as battlefield formations rather than acting only as individual soldiers. Formation placement helps determine how effectively troops hold ground, engage enemies, and support nearby units.
Cavalry
Mounted troops provide mobility and impact during large battles. Cavalry can be used to rapidly reposition forces, pressure exposed enemies, and support attacks against vulnerable sections of an opposing army.
Ranged Units
Archers and other ranged soldiers add another tactical layer to army composition. Their positioning matters because they can support infantry lines and attack enemies before close combat begins.
Battlefield Morale
Morale influences how soldiers behave during combat. Battlefield pressure, casualties, leadership, and the wider state of a fight can affect whether formations continue fighting effectively.
Large-Scale Warfare
Chronicles Medieval expands combat beyond small encounters into battles involving organized armies. Players must balance personal fighting skill with positioning, troop composition, formations, and battlefield commands.
Sieges and Army Engagements
Warfare extends to major military engagements and sieges within the sandbox campaign. These battles connect the player’s personal combat role with the wider struggle between competing medieval powers.
Chronicles Medieval Factions and Diplomacy
Chronicles Medieval is built around a dynamic political sandbox populated by competing lords and military powers. Players can develop their own position in the world through relationships, alliances, conflicts, army progression, and participation in wars involving forces inspired by medieval England, France, and the Holy Roman Empire.
English Forces
English armies are one of the historically inspired military forces represented in Chronicles Medieval. Their army identity includes access to distinct troop progression and battlefield options associated with their faction.
French Forces
French forces appear as another major medieval military group. Their soldiers, equipment, and army development contribute to faction-specific differences when building and fighting with an army.
Holy Roman Empire Forces
Armies inspired by the Holy Roman Empire form another confirmed part of the military sandbox. Their troop progression and equipment provide additional choices for players developing their forces.
Competing Lords
The world contains powerful lords pursuing their own interests. Players interact with these figures as they build influence and become involved in the shifting balance of regional power.
Alliances
Political relationships can develop into alliances that affect the player’s position in the wider sandbox. Choosing who to support can influence future conflicts and opportunities.
Conflicts and Wars
Relations between lords and factions can lead to armed conflict. The player can become involved directly, bringing personal combat and army command into the broader political struggle.
Army Progression
Armies develop over time rather than remaining fixed. Troops can progress into stronger and more specialized soldiers, giving each developing force a clearer battlefield identity.
Sandbox Power Struggle
Diplomacy, military strength, relationships, and warfare are connected systems. The player’s choices determine which powers they support, oppose, or attempt to surpass while building their own influence.
Chronicles Medieval Co-op and Multiplayer
The confirmed multiplayer component focuses on fighting alongside other players in custom battles. This lets friends experience the game’s large-scale combat and army-command systems together without changing the core single-player sandbox focus.
Chronicles Medieval System Requirements
Chronicles Medieval is planned for PC Early Access through Steam. The confirmed specifications cover 16 GB of RAM, a 64-bit Windows installation, and 60 GB of storage, with minimum and recommended graphics hardware listed below for quick comparison.
| Component | Minimum | Recommended |
|---|---|---|
| Operating System | 64-bit Windows | 64-bit Windows |
| Processor | Not yet specified | Not yet specified |
| Memory | 16 GB RAM | 16 GB RAM |
| Graphics | GTX 1060 6GB / RX 6600 XT | RTX 4060 / RX 6700 XT |
| DirectX | Version 12 | Version 12 |
| Storage | 60 GB available space | 60 GB available space |